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Wakasm Dot Com | Solo Boardgames and Video Game Reviews

Wakasm Dot Com | Solo Boardgames and Video Game Reviews

Wakasm Plays and Reviews Boardgames and Videogames

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Sessions

The Defect (Ascension 2) ⚡ Slay The Spire The Board Game Solo Playthrough

May 4, 2025 by wakasm wakasm Leave a Comment

About this session of Slay The Spire:

This is a full solo playthrough of Slay The Spire: The Board Game where I pilot the Defect at Ascension Level 2. I go through all three acts, talking through my card selections, path choices, relic grabs, and how I build a synergistic deck as I adapt to each encounter. If you’re curious how the Defect plays or want to see my thought process through a complete run, this session is for you.

Three Act Summary:

Act 1 sees me setting up my orbs and energy engine while dealing with early enemy pressure. Act 2 is about fine‑tuning the deck and picking up defensive tools to sustain through tougher fights. Act 3 culminates with an intense boss battle where careful planning and synergy between lightning and frost orbs are essential for victory.

Filed Under: Sessions, Slay The Spire The Board Game, Slay The Spire The Board Game, Solo BoardGaming, Videos Tagged With: Slay The Spire Board Game Game Video

▶️ Ironclad (Ascension 1) – 💪 – Slay The Spire The Board Game Solo Playthrough

April 1, 2025 by wakasm Leave a Comment

🧱 Full Playthrough Summary – Slay the Spire: The Board Game (Ironclad, Ascension 1 – Solo)

This is my full 3-hour solo playthrough of Slay the Spire: The Board Game, playing as the Ironclad on Ascension Level 1. I walk through card picks, deck evolution, event outcomes, elite fights, and boss battles. I also share my thought process as I adapt strategies from the digital version of the game to the tabletop format.

Throughout the run, I shift my build in response to damage taken, relics acquired, and the enemies I face. From a near-death elite encounter in Act 1 to a tense final showdown with the Chronomancer in Act 3, this was a satisfying and challenging solo session that ended in a win.


🃏 About this session of Slay The Spire:

This is a full solo playthrough of Slay the Spire: The Board Game where I take on the Ironclad at Ascension Level 1. I go through all three acts, talking through my card picks, path choices, relic grabs, and just kind of figuring things out as I go. If you’re curious how this plays solo or want to see what a full run looks like with real-time decisions, this is that.

📘 Three Act Summary:

Act 1 starts off pretty rough with some early hits and a brutal elite that nearly ends it. Act 2 has me scrambling for better energy and damage control, trying to pull the deck into something usable. By Act 3 I’ve trimmed things down and focused the build, but the enemies scale fast and the boss has some weird mechanics that really force me to play carefully.

🔧 Relic / Deck Synergies for this run with Ironclad:

The deck ends up leaning hard into strength gain and burst damage, with Double Tap and Bludgeon doing a lot of the heavy lifting. I’ve got support from things like Shrug It Off, Battle Trance, and Impervious to keep me alive when things get sketchy. Relics like Anchor, Ink Bottle, Golden Idol, and Blue Candle show up at the right times and honestly make the whole thing work better than it probably should’ve.


⏳ Verified Timestamps

ACT 1 – Ironclad Setup and Early Scramble
0:00:00 – Act 1 Begins: Ironclad Setup (Ascension 1)
0:13:30 – First Shop and Route Planning
0:24:45 – Elite Fight vs. Gremlin Nob (barely survive)

ACT 2 – Recovery and Refinement
1:01:08 – Act 2 Begins: The Champ Revealed
1:27:34 – Elite Fight: Taskmaster
1:37:32 – Boss Fight: The Champ

ACT 3 – Final Push and Focused Deck
2:01:05 – Act 3 Begins: Chronomancer Incoming
2:22:18 – Elite Fight: Nemesis
2:43:54 – Final Boss Fight: Chronomancer


🧩 Session Highlights by Act

ACT 1:

I started with a flexible build but quickly realized my damage was outpacing my ability to block. A close call with the Gremlin Nob forced me to rework my approach, adding more defense and shifting priorities. I spent time planning routes carefully, balancing rest sites, card upgrades, and avoiding further early damage.

ACT 2:

I rolled The Champ as the boss and picked a central path with access to merchants and campfires. I added Impervious for block and experimented with some upgrades, but energy issues started to hurt. I got punished hard in a mid-act elite fight, which made me rethink a few of my earlier card choices. Despite the setback, I pulled things back together and used some lucky relic synergies and campfire healing to get through the boss.

ACT 3:

I took on the Chronomancer, knowing it would challenge my card pacing and burst timing. I chose a path that gave me two elites but also let me double up on campfires for upgrades and healing. I used the Golden Idol to stock up on potions and grabbed a relic before the final boss. The elites were rough, but I managed to survive thanks to some well-timed blocks and thinned-out cards. The final boss fight was tight, but my deck came together at the right time and I won.


🃏 Important Deck Synergies

This run leaned into a strength-scaling attack build with a focus on exhaust mechanics and efficient draw. I adapted the deck across all three acts based on what the game gave me, especially after some early close calls.

  • Double Tap Core: One of the most important pickups was Double Tap, which allowed me to duplicate high-damage attacks like Bludgeon. This became the core of my burst turns, especially after picking up some strength gain and thinning out my deck.
  • Bludgeon as Finisher: Bludgeon gave me a reliable, heavy-hitting option that synergized perfectly with Double Tap and made elite and boss fights more manageable when drawn at the right time.
  • Strength Scaling: I picked up Spot Weakness, which helped me build strength consistently in longer fights. This worked well with Strike variants and Bludgeon, especially by Act 3.
  • Draw Support: I relied on cards like Battle Trance and Shrug It Off to maintain hand size and cycle into my key damage pieces. These also helped me dig for Double Tap or Spot Weakness at the right moments.
  • Deck Thinning and Exhaust: Exhausting weaker cards helped tighten the deck over time. While I didn’t lean all the way into an exhaust archetype, being able to remove or exhaust low-impact cards helped make my stronger plays more consistent.
  • Survivability Tools: I added Impervious, which became my go-to emergency block. Between that and some smart relic use, I was able to stabilize after tough turns without overcommitting to defense.
  • Late Game Refinement: By Act 3, I had removed many of the starting Strikes and Defends, which let me hit more consistently. With fewer dead turns and the ability to line up strength and burst attacks, I was able to control the final boss fight effectively.

💎 Key Relics Used

  • Double Tap + Bludgeon worked best when paired with relics that let me cycle faster or manage energy. The synergy often hinged on having enough energy to pull it off.
  • Anchor: Gave me 6 block at the start of each combat. This was especially useful early on or in fights where I couldn’t set up quickly.
  • Golden Idol: This helped me access extra gold, which I used to pick up potions or relics. It was key to staying adaptable, especially in Act 3.
  • Black Blood: Stacked with the Ironclad’s default healing to give me 3 HP per turn. This added long-term sustain and made a big difference in elite and boss fights.
  • Courier: Let me preview relics and gave some merchant flexibility. Not always game-changing, but came in handy for resource smoothing.
  • Ink Bottle (inferred from card draw at 5): Provided card draw on a rhythm, helping me hit important combo turns more reliably.
  • Mutagenic Strength: Gave me an early burst of damage on turn one. This helped stabilize aggressive fights and clear early enemies before they could scale.
  • Blue Candle: Extremely helpful for exhausting Confuse cards during the Chronomancer fight. Let me clear negative status without energy cost and keep my deck lean.

These relics didn’t create a single core engine on their own, but they supported my combos, improved consistency, and gave me more control over an otherwise very reactive run.


🔖 Hashtags & Keywords:

wakasm #wakasmPlays #SlayTheSpire #SlayTheSpireBoardGame #BoardGameGeek #SoloBoardGame #Deckbuilding #Roguelike #TabletopGames #BoardGaming #IroncladRun #CardGames #indieboardgame #RoguelikeBoardGame #AscensionMode

Filed Under: Sessions, Slay The Spire The Board Game, Slay The Spire The Board Game, Solo BoardGaming, Videos Tagged With: Slay The Spire The Board Game Video

▶️Solo Playthrough: Relics of Rajavihara Floors 1-1 to 1-10 – Sokoban in 3D! 📦

January 11, 2025 by wakasm Leave a Comment

Solo Playthrough: Relics of Rajavihara Floors 1-1 to 1-10 – Sokoban in 3D! 📦

Want to reach out? 📧 Contact me at boardgames@wakasm.com

Welcome to the first episode of my Relics of Rajavihara solo board game playthrough! In this Sokoban-inspired puzzle adventure, I tackle the first floor of Rajavihara, working to solve 3D spatial challenges and uncover relics to bring them back to a Museum in this exciting campaign-style solo experience. If you enjoy games like Sokoban, Adventures of Lolo, or many of the other box pushing puzzle games, you might enjoy this too!

⚠️This is a learning game, rules mistakes may be made⚠️

About the Game:

🕌 Relics of Rajavihara is a campaign-based solo puzzle board game with a unique twist—think of it as 3D Sokoban with evolving challenges and strategies. 🌟 Players progress through levels, solving spatial puzzles to defeat enemies, avoid traps, and collect relics, all while navigating the story of Rajavihara’s cursed temples. With modular setups and a growing difficulty curve, this game is perfect for puzzle enthusiasts and fans of immersive solo adventures.

For more details, check out the full game description on BoardGameGeek: https://boardgamegeek.com/boardgame/308493/relics-of-rajavihara

Missed previous episodes? Check out the playlist for a full walkthrough and a guide on how to play—timestamps included for easy navigation! ⏳

🔖 Hashtags & Keywords: #soloboardgaming #boardgames #relicsofrajavihara #sologaming #boardgame #wakasm #puzzlegames #strategyboardgames #boardgameplaythrough #tabletopgames #soloboardgames #boardgaming #sokoban #boardgamegeek

Filed Under: Relics of Rajavihara, Relics of Rajavihara, Sessions, Solo BoardGaming, Videos Tagged With: Relics of Rajavihara video

ROVE Jr (Results-Oriented Versatile Explorer) – Solo Playthrough – With Special 5-yr old Guest Ethan

January 8, 2025 by wakasm Leave a Comment

ROVE Jr (Results-Oriented Versatile Explorer) – Solo Playthrough – With Special 5-yr old Guest Ethan

Want to reach out?

📧

Contact me at boardgames@wakasm.com Welcome to a special episode featuring ROVE Jr, a delightful 1-player game from Button Shy Games. This video is extra unique because my 5-year-old son is the star player, with me stepping in as his host and sidekick! Watch as he explores the puzzles and challenges of ROVE Jr in this fun and lighthearted playthrough.

⚠️

This is a learning game, so expect some rules fumbles along the way

⚠️

About the Game:

🛠️

ROVE Jr (Results-Oriented Versatile Explorer) is a portable puzzle game designed for solo adventurers. Simple yet strategic, it’s a fantastic way to dive into the world of logic and spatial reasoning. Perfect for younger players or anyone seeking a quick brain-teasing experience. For more details, check out the full descriptions on Button Shy Games or BoardGameGeek.

🔖

Hashtags & Keywords: #soloboardgaming #boardgames #ROVEjr #buttonshygames #sologaming #boardgame #wakasm #familygaming #boardgameplaythrough #tabletopgames #soloboardgames #boardgaming #puzzlegames #boardgamegeek

Filed Under: Rove Jr, ROVE Jr., Sessions, Solo BoardGaming, Videos Tagged With: rove jr video

▶️Terraforming Mars: Ares Expedition – Crisis Mode 🌌 Solo Playthrough Ep. 1 | Orbex United Rises! 🚀

January 6, 2025 by wakasm Leave a Comment

Terraforming Mars: Ares Expedition – Crisis Mode 🌌 Solo Playthrough Ep. 1 | Orbex United Rises! 🚀

Welcome to the first episode of my Terraforming Mars Ares Expedition with the Crisis Mode expansion. I played as Orbex United in this thrilling Crisis Mode adventure! (Spoiler: I completely forgot to use their ability—oops!).

⚠️This is a learning game, rules mistakes may be made⚠️

About the Game:

🌌 Terraforming Mars: Ares Expedition is a streamlined, card-based adaptation of the acclaimed board game Terraforming Mars. 🚀 Players take on the roles of corporations working to terraform the red planet by increasing temperature 🌡️, oxygen levels 🌳, and ocean coverage 🌊, all while competing to amass victory points through strategic projects and resource management.

🔥 Crisis Mode Expansion adds a thrilling cooperative twist! Players must work together to tackle escalating planetary crises 🆘 that threaten the terraforming progress. With new layers of strategy and urgency, this expansion challenges you to stabilize Mars 🌍 and ensure the survival of humanity’s most ambitious mission.

For more details, check out the full descriptions on BoardGameGeek or the Crisis Mode Expansion page.

Missed previous episodes? Check out the playlist for full rule breakdowns and a guide on how to play—timestamps included for easy navigation! ⏳

🔖 Hashtags & Keywords:

#soloboardgaming #boardgames #terraformingmars #aresexpedition #crisismode #sologaming #boardgame #wakasm #cooperativegames #strategyboardgames #boardgameplaythrough #tabletopgames #soloboardgames #boardgaming #cardgames #boardgamegeek

► Terraforming Mars: Ares Expedition – Crisis Mode Full Playlist: https://go.wakasm.com/terraformingmarscrisis

► All Solo Boardgaming Playlists: https://go.wakasm.com/soloboardgaming

Filed Under: Sessions, Terraforming Mars: Ares Expedition, Terraforming Mars: Ares Expedition, Videos Tagged With: Terraforming Mars: Ares Expedition video

▶️Fliptown: The Lone Gun – Ch 5 ‘Dust and Despair’ 🐔 Hard Mode Challenge | Solo Board Game Fun!

December 22, 2024 by wakasm Leave a Comment

Fliptown: The Lone Gun – Ch 5 ‘Dust and Despair’ 🐔 Hard Mode Challenge | Solo Board Game Fun!

🎬 Episode 005 of my Fliptown The Lone Gun (Expansion) solo gameplay. This is a solo campaign that is broken up into 12 chapters. This is chapter 5 of that campaign. Dust and Despair

🃏 Fliptown is a Flip and Write game using a standard set of playing cards, by Write Stuff Games, and can be found on PnPArcade. It features both solo and multiplayer modes, with various tweaks to keep the game fresh, including playing against Cowbots (AI opponents) or a Beat-Your-Own-Score mode.

🗺️ The Lone Gun Expansion uses only the Fliptown map (no Cowbots, no roles) and follows a connected campaign.

🤠 Follow along as I take on the role of the Lone Gun Cowboy, navigating through Fliptown and meeting its residents.

CHAPTER FIVE DUST AND DESPAIR

It turns out taking the high road is harder than it looks. You arrived in town with a clean slate, a chance to rewrite your history. But like the nearby creek bed that once snaked through the land, it seems your prospects have all but dried up.

Still, there are plenty of opportunities roaming the range…if you’re willing to let your morals slide by the wayside. Heck, you’ve already robbed some graves, how much lower can you stoop?

With a heavy heart, you pay a visit to the general store. “I’m looking for something to help me procure some fast cash,” you say to the woman behind the counter. “You got anything like that?”

The woman ponders before answering,

“Well, we do have a few vintage pieces here.” She pulls a rusted bowie knife and old bandolier off the shelf, blowing the dust off them and slamming them onto the counter. “Either of these strike your fancy?”

“Yeah, this’ll do,” you reply, choosing one of the items. “It’s just for show, anyhow.” With the item in hand, you leave the shop and turn toward the badlands off in the distance, determined to finally get ahead in this cruel world—by any means necessary.

Find the Chapter Five Setup Card to start playing!

▶️ You can watch previous episodes for a full rules breakdown on how to play, as I go through a detailed explanation in the first videos. I’ll timestamp everything so you can skip sections if you prefer!

#soloboardgaming #boardgames #fliptown #fliptownsolo #lonegunman #WriteStuffGames #postmarkgames #pnparcade #pnp #sologameplay #sologaming #boardgame #rollandwrite #soloboardgames #wakasm #letsplay #boardgaming #boardgame #cowboycardgame #poker

► Fliptown Full Let’s Play Gameplay Playlist Here: https://go.wakasm.com/fliptown

► Full List of all Solo Boardgaming Let’s Play Gameplay Playlist Here: https://go.wakasm.com/soloboardgaming

Filed Under: Fliptown, Fliptown, Sessions, Solo BoardGaming, Videos Tagged With: fliptown video

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  • The Defect (Ascension 2) ⚡ Slay The Spire The Board Game Solo Playthrough
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  • ▶️Solo Playthrough: Relics of Rajavihara Floors 1-1 to 1-10 – Sokoban in 3D! 📦
  • ROVE Jr (Results-Oriented Versatile Explorer) – Solo Playthrough – With Special 5-yr old Guest Ethan

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Latest Board Game Reviews

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Lastest Solo Playthroughs

  • The Defect (Ascension 2) ⚡ Slay The Spire The Board Game Solo Playthrough
  • ▶️ Ironclad (Ascension 1) – 💪 – Slay The Spire The Board Game Solo Playthrough
  • ▶️Solo Playthrough: Relics of Rajavihara Floors 1-1 to 1-10 – Sokoban in 3D! 📦
  • ROVE Jr (Results-Oriented Versatile Explorer) – Solo Playthrough – With Special 5-yr old Guest Ethan
  • ▶️Terraforming Mars: Ares Expedition – Crisis Mode 🌌 Solo Playthrough Ep. 1 | Orbex United Rises! 🚀

All play throughs can be found here

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