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Wakasm Dot Com | Solo Boardgames and Video Game Reviews

Wakasm Dot Com | Solo Boardgames and Video Game Reviews

Wakasm Plays and Reviews Boardgames and Videogames

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Field Values and Calculations:

Field NameValueCumulative Total
ratings_my_overall_enjoyment_value7.17.1
ratings_mechanics_and_innovation_value3.210.3
ratings_artwork_and_theme_value4.114.4
ratings_replayability_value2.316.7
ratings_complexity_and_learning_curve_value2.819.5
ratings_rulebook_and_iconography_value3.523
ratings_affordability_price_and_value_value3.026
ratings_supports_solo_board_gaming_value.626.6
ratings_emotional_decay_value026.6
ratings_playtime_matters_value0.226.8

Final Total Rating: 26.8

Stardew Valley: The Board Game

Stardew Valley: The Board Game is a cooperative game where players farm, fish, and gather resources to save the Valley from JojaMart. Complete Grandpa's Goals, raise animals, explore the Mine, and gain skills to restore the Community Center."

0
out of 40
I really liked it
Table of Contents hide
What I like about Stardew Valley The Board Game
What I Don’t like about Stardew Valley The Board Game
Wakasm's Report Card of Arbitrary Values for Stardew Valley The Board Game
Wakasm's Final Score for Stardew Valley The Board Game

March 9, 2024 by

What I like about Stardew Valley The Board Game

Faithful Adaptation: One of the game’s strongest points is its faithful adaptation of the beloved video game. Stardew Valley The Board Game captures the essence of farm management, community engagement, and exploration of the video game and so much of it’s charm. It’s evident that a lot of effort went into making the game feel true to the “Stardew Valley” experience, including seasonal changes, various farming activities, and interaction with town folks. It’s not perfect but it does a really great job.

Cooperative (And Solo) Gameplay: The cooperative aspect of the game is a big plus. It encourages teamwork and strategy for players to work together to achieve common goals, such as completing Grandpa’s Goals and restoring the Community Center. It’s not surprising because I am not really sure how you would make this into a competitive game. Maybe a 1vMany game where one plays as Jojomart?

Quality and Design: The physical components of the game are of high quality, with detailed illustrations and sturdy materials. The artwork is charming and aligns well with the game’s aesthetic, enhancing the overall experience way more than it should. There is a tin-version of this game that I’d like to try just to compare how much I enjoy the game because of it’s art vs it’s actual gameplay.

Decently Challenging: You wouldn’t think a game with Stardew Valley on the label would be hard, but there is some decent challenge here. I prefer my board games to be challenging and this was surprising on my first play.

What I Don’t like about Stardew Valley The Board Game

Complexity and Learning Curve: While long-term the game is not a super heavy game… it feels heavy the first time you play because it’s hard to figure out how to start. For new players, especially those not familiar with the video game, the board game can feel overwhelming due to all the things that are available to you and without fully understanding the friend and Community Center gameplay loop. Plus there isn’t a ton of time to get everything done which makes the game much harder in a multiplayer setting than a solo one. It doesn’t feel as Casual as you’d think it would be until you play the game a bit.

Game Length: Some may find the game’s length a drawback. A full game can take several hours to complete. I was surprised how long my first play took, even solo.

Luck Factor: While there is some strategy to the game, Luck plays a significant role in the game. Randomness regarding the drawing of event cards and seasonal changes, can sometimes feel punishing or unbalanced or getting bad dice rolls over and over, especially when trying to open Geodes. While there are lots of cards, powers, and Items to counteract this, you have to randomly find the right cards to overcome your weaknesses as well.

Wakasm's Report Card of Arbitrary Values for Stardew Valley The Board Game

My Overall EnjoymentScore Scale: (0-10) How I felt about the game of the game at the time of this review. You can ignore everything else after this if you want!
+7.1
0-2 | It was bad2-4 | It was okay4-6 | I liked it6-8 | I really liked it8-10 | It's really special
Mechanics and InnovationScore Scale: (0-5) Rates how innovative the game mechanics are compared to other games by using a keyword system. Highlighted keywords are words I feel best represent the game. The value is abstracted from this and not exact math.
+3.2
Too randomOverly Simplistic or ComplicatedImbalancedRepetitivePredictableConstrainedFamiliarBalancedCreativeFlexibleInnovativeIntuitiveThematicRevolutionaryRewardingElegant

There is a lot of randomness in Stardew Valley The Board Game. I'm generally a fan of randomness but there are times where it can be a little bit too much, especially if you happen to pick roles that are not targeted towards your main goals (for instance, if you randomly choose professions). The game is pretty thematic to the video game, but also soul-crushingly challenging at times compared to it's original source material. There is nothing incredibly innovative here but it plays well and will be fun to revisit from time to time. The two action system can feel pretty restrained (especially if you are playing multiplayer). This is less constrained when playing solo.
Artwork and ThemeScore Scale: (0-5) Evaluates the quality and appeal of the game's artwork and how well the theme evokes emotion into gameplay.
+4.1
BasicOutdatedFunctionalMismatchedConsistentEngagingSimplisticCohesiveAtmosphericVibrantCaptivatingMasterfulCharming

This will likely be the highest category for this game in terms of rating. The game's artwork and thematic tie-in to the video game is just spot on. More than anything, this game nails the art style, the feel, and overall charm of it's source material. It's one of those games that just feels a joy to play based on aesthetics alone. Very nicely done.
Replayability and Game LengthScore Scale: (0-5) Assesses how the game stands up to multiple plays. Does it remain engaging over time? How about the game length, how does that affect the overall enjoyment?
+2.3
DisposableOverstays WelcomeEnds Too EarlyNarrowPredictableStagnantRandomAdaptableLimitedVariable PowersCommunity-supportedScenario-basedLimitlessPerfect LengthPlays FastChallenge Matrix CapableUnique AI Opponents (Solo)EndlessTime Melts Away

Stardew Valley has a nice breath of ways to tackle the game and generate some of the resources you need (money, hearts, etc) to accomplish your 10 goals between the Community Center and Grandpa's requests. However, ultimately, the goals do not feel varied enough (and some actually feed bad like the early foraging bundle quest) which can make you feel incredibly pigeon-holed from game to game. While I think this will be a fun game to revisit from time to time, I do not feel I would get endless enjoyment I played it over and over. I predict I'll probably play this around 5-10 times in it's lifetime, unless it's something my family wants to dig out. It's also very hard to make any kind of progression or Challenge Matrix out of it unless you really want to play with random profession combinations... but the goals are so narrow I haven't figured out yet how fun this will be to do.
Complexity and Learning CurveScore Scale: (0-5) Are there issues with it's rulebook? How hard is the game to get into and how does it's complexity affect the game overall. Complexity can land on both sides of the coin depending on the game.
+2.8
OverwhelmingObtuseInaccessibleLaboriousConfusingChaoticLinearRandomConciseGradualEngagingLayeredSmoothStreamlinedMeaningful DecisionsSandboxRewards MasteryIntricateNuanced

This game is a bit weird. Sometimes there is strategy. Sometimes there is too much luck. Sometimes there is both. Anyone adverse to luck will probably not enjoy this game. There are some instances of minor things you have to remember and the overall strategy in your first plays will feel unintuitive, but after a play or two, these feels disappear and everything feels very streamlined. The game overall is pretty challenging due to how tight the rounds are. You will often feel like you just don't have enough time to get everything done and any bad luck will make you feel very far set-back in the game. This also means it can feel a little overwhelming at first until you start making progress towards friendships and seeing what challenges await you at the community center.
Rulebook and IconographyScore Scale: (0-5) Are there issues with it's rulebook? How clear is the iconography and rules references? Does the publisher support a good FAQ or extra resources to learn the game?
+3.5
UnorganizedPoor IconographyConfusingDenseClutteredIcon-HeavyColor Blind FriendlyColorfulMinimalisticClearThematicAdequateGreat IconographyFAQHelpful IllustrationsComponent ListStorage InstructionsGood ReferencesPolishedIntuitiveOrganized

Overall the rulebook is very easy to understand but is pretty packed and there is a bit of overload of information (even if you are familiar with the original video game). While the game tries to remind you on the board about a lot of special cases, it's very easy to accidentally forget small steps that are highlighted for each activity. The rulebook also is pretty large and while it does have good examples, since every action plays differently, it's like learning 9 mini rulebooks vs one big one. This part of the game is heavier than you'd think the first time you play.
Affordability Price and ValueScore Scale: (0-5) How affordable is the game? Is the value there compared to the final price?
+3.0
OverpricedExpensiveOut of PrintFOMOSecondary MarketReasonable CostBudget-friendlyGreat valueStealBang for your buckFREE!

The game has been released twice at a pretty reasonable cost, but there were definitely a lot of markups and FOMO happening (especially on the after market). I'd say it's fairly reasonable to expensive... not a budget friendly game especially considering it might have limited shelf life.
Bonus Points Playtime Matters.Score Scale: Infinite? +0.1 for every play session until 10 sessions. +0.1 for every 5 plays after that.

I have played Stardew Valley The Board Game 2 times!
+0.2
Bonus Points Supports Solo Board GamingScore Scale: (-1 - +1)? The higher the value, the better it is as a solo game! Just a little bonus since playing solo matters to me a lot, but I don't want this bias to overtake the entire review score. I may re-evalute this scale in the future.
+0.6
Negative Points Emotional DecayScore Scale: Infinitely Negative? Most games will start with this being a 0. Over time, as my tastes grow, as I play more games, as I cull my collection... it may affect my outlook on the game over time. Have I fallen out of love with game? Has a new game replaced this one? If anything like that happens, it will be updated here. I'll try to post a reason, even a timestamp, and apply a value as to why these points are being reduced. If a game starts with negative points, it may be impacted for other reasons. For instance, if the company has a really bad Kickstarter Experience, etc. I'll try to rarely let these things effect my thoughts on the game but sometimes the emotional toll can carry into my happiness with a game.
+0.0


 
0
out of 40
I really liked it
 
Wakasm's Final Score for Stardew Valley The Board Game
 

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