I came back to Fliptown: The Lone Gun after losing Chapter 5, replaying it off camera, and scraping through that retry with 78 points. Chapter 6 made me permanently lose two special items, then handed me a goal that pushed me toward town more than any other region. I tried to turn a pile of money into points while leaning into poker hands, gambling, and a wanted level that kept getting a little more uncomfortable.
The ending became a very Fliptown kind of cleanup. I finished at 83, then remembered the Shrinker’s unused bonus action. Using it would have opened another mine and trail reward, raising the score to 91 and completing another achievement. It didn’t change the campaign reward, but it did make the final board feel a lot less disappointing. Classic forgotten special power.





















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