Chapter 7 of Fliptown: The Lone Gun gave me a horse and a new relationship with the sheriff, which made wanted management the main problem of the night. I kept gambling anyway, because apparently I learn nothing, and spent a lot of the session trying to judge when to play safely and when to let the outlaw plan run.
I ended at 86 points, just one above the 85-point line for two legendary points. The coffee mug’s two points were literally the difference. I felt like the cemetery pulled too much of my attention and left easier mine points behind, but the one Badlands attempt worked and the campaign kept moving. Barely counts. Still counts.





















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