This was my first real look at Shapez 2, starting with the operator certification and immediately proving that I was absolutely going to build spaghetti factories no matter what the game politely asked of me. I spent a lot of the session feeling out the controls, learning how miners, belts, cutters, rotators, lifts, and stackers fit together, and getting surprised by how pretty and readable the whole thing looks even while my factory logic was still a mess.
The big moment was earning the operator license and realizing the certification was basically the baby pool before the real factory opens up. I wanted to go in fresh without looking up optimal layouts, so this is very much me learning in public, making weird decisions, fixing them, and slowly seeing the shape of the game. With the better evaluation system, I think this should be main-channel material because “first blind look at Shapez 2” is an actual angle, not just series housekeeping.













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