This Dungeon Pages: Underboss run had me going after the Hunting Spiders, after beating the Bizarre Dragon and Grim Vampire in earlier sessions. I was also getting back into the rhythm of recording and streaming after a long stretch of moving board game stuff around, so there was a little bit of that classic “please remember how this game works” energy right from the start. I went in with poison and armor, tried to set up my boss space in a way that wouldn’t immediately get punched apart, and then almost immediately had Gloria walk in and wreck the plan. So, you know, normal solo board gaming.
The middle of the session turned into a pretty fun little puzzle of traps, guardians, armor timing, and me constantly asking whether I was reading the row and column effects correctly. Dungeon Pages: Underboss is light, but it has just enough tiny conditional rules that it can absolutely get me if I’m not paying attention. I pushed hard into upgraded spike pits and guardians, which felt good once the board started funneling heroes through the traps, but there were also multiple moments where I had to pause and go, wait, did I actually do that right?
I did get the win, and I’m happy counting it, but this one definitely has a little rules asterisk on it… mostly around remembering that underlings need attack rolls and whether I accidentally tracked poison on the wrong hero near the end. The game still came across well, though. It had a nice late scramble, a false finish, a messy correction, and then enough extra damage to say the Hunting Spiders were handled. Next up is King Tritus.















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