This was my first recorded look at Morbid Fortress, an 18-card print-and-play from Doom Thoughts, the maker of Doom Machine. I had actually recorded a game right before this one, but I made a small rule mistake and lost, and the losing part bothered me less than the rule mistake. Classic me. So this became the cleaned-up version where I teach as I play, talk a little bit about print-and-plays, and try to see what the game is doing when I’m not accidentally making it harder on myself.
The play itself went much better than the first attempt. I started on the easy setup, built into shields pretty early, and ended up with enough defense that the crusaders never really got traction. There was still that fun little push and pull where fours and fives were bad for the crusader check but useful for harvesting, and I liked how the buildings let me pivot between soaking damage, getting blood, and trying to squeeze out points. I probably got lucky, and I may have made at least one “I think this is better?” decision that was more vibes than math, but it worked.
I ended up winning 14 to 1, which is kind of absurd compared to the game I lost right before this. So my first reaction is less “this is perfectly balanced” and more “I really like the foundation here, but I need more plays.” I’m curious what harder difficulty does to it, and I’m especially curious where this whole write-and-erase / erase-and-write idea goes, because playing a roll-and-write where erasing is part of the actual design is a neat little hook.














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