This Slay the Spire 2 run was my first real solo game with the Regent, and a lot of the fun here was just me trying to figure out what this character actually wanted to do while also admitting I am still pretty behind on the game release in general. Despite it being out for over a month, I just haven’t had any time to play but also have avoided a lot of spoilers.
The run starts pretty messy… I misread cards, lock myself into a few awkward choices, and spend a good chunk of Act 1 not fully understanding how forge and Sovereign Blade are supposed to scale. But once that starts clicking, the whole thing gets a lot more interesting.
What I liked about this Slay the Spire 2 playthrough is that it really felt like a learning run that somehow kept working anyway. The deck never felt clean. I had the greed curse stuck in there, a few cards I regretted, and multiple fights where it felt like I was one bad draw away from getting run over. At the same time, the Regent has some really fun stuff going on once the sword starts building up and you realize you can kind of carry that scaling through the whole fight. There were definitely a few boss turns where I thought I was dead, especially with how low my health kept getting, but I held it together and ended up pulling out the win on my first try with the character. Not bad at all.
I also like that this run sets up the next one pretty naturally. I unlocked the Necrobinder after this, got a better sense of what the Regent is trying to do, and now I feel a lot less lost than I did in the first twenty minutes. So yeah, rough around the edges, a little rusty, a little chaotic, but a win is a win. I’ll take it.


















Disagree With Me Here
Discussion and disagreement are welcome here — that's what makes talking about games fun. Just keep it kind. Attacks on people, not ideas, will be removed.