This Dungeon Pages: Overland Adventures playthrough was my second run with the module, and this time I was taking Patch the Regal Sentinel into a run against the Steadfast Enforcer. A lot of the early tension came from the fact that Patch starts in kind of an awkward spot. The dagger has no diagonal and no range, so even though Patch has some cool tools with Elemental Air and Elemental Light, I still had to fight for every bit of momentum early on. Elemental Air at least gave me some wiggle room by letting me adjust dice near items, and Elemental Light gave me those rerolls on unused good dice, which helped keep a few turns alive that probably should have fallen apart. I was really just trying to survive long enough to get the rusty morning star online, and for a little while it actually looked great… I got through the first dungeon clean and hit that seven XP breakpoint right away.
Then the middle of the session got a lot messier. I still managed to salvage the pacifist quest, accidentally knocked out the full-marking side quest too, and had one of those games where I was constantly hanging on by a thread while talking myself through whether I had just forgotten damage again. Classic me. The big swing was that one dungeon where the sequencing totally fell apart, because that missing XP ended up mattering a LOT more than it looked like in the moment. I was right on the edge of getting the extra range and extra healing, and being short there really hurt. Patch’s kit felt interesting the whole time too, especially because I kept looking ahead at how good some of the later tools could have been if I could just hold the run together long enough.
By the time I hit the last dungeon in Dungeon Pages: Overland Adventures, I could kind of see the loss coming before it actually happened. Too much water, too many bears, not enough health, not enough reach, and not enough room to stabilize before getting to the Steadfast Enforcer. That was really the story of the whole run. Patch had some neat elemental tricks and I could see the shape of a winning path, but I came up just short of the upgrades that would have let me actually push through. So yeah, this one ends in a defeat, but it was still the kind of loss I find interesting becasue one cleaner dungeon in the middle and I think this run looks very different.














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