This was Scenario 2 of Isle of Trains: All Aboard, Strong Foundations, and the whole goal sounded simple at first: build four buildings before the solo deck runs out. The catch is that buildings are expensive, and unlike contracts, they do not help the engine much while you are racing the deck. I started trying to build enough train support to draw cards and chain actions, but that also meant burning cards from the deck and spending cards from hand.
The middle of the session got messy in a very real solo-board-game way. I lost track of whether I had taken an action, tried to unwind a draw-heavy move, and then adjusted into a legal-ish path that I thought made sense at the table. I still think I probably lost either way, because the main issue was strategic: I built too much train before focusing on buildings. By the end I got three buildings down, but not the fourth, so Scenario 2 was a loss.
















Disagree With Me Here
Discussion and disagreement are welcome here — that's what makes talking about games fun. Just keep it kind. Attacks on people, not ideas, will be removed.