This was game five of the campaign, and I came into it expecting things to start ramping up in difficulty. I had already won three and lost one, the wall was finally gone, but now I had tougher barbarians in the deck and another food shortage card still hanging over the whole session. So right away I start questioning whether the game has quietly crossed into the part where it starts punching back harder than I can keep up with.
It ends up being another long one, but a good kind of long. A lot of this playthrough is just trying to not make one bad push too early, because the barbarian pressure is always threatening to snowball. The biggest moment is finally getting rid of the food shortage problem, which felt great after dragging that baggage around for multiple games. I also knock out another story barbarian and close out the run with a win. Then the campaign gives me more barbarians again, but these actually seem a little less scary than some of the other junk it added earlier, so for once I didn’t walk away feeling completely doomed.
Another solo boardgame in the books.




















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