I finally got Legacy of Yu back to the table, even though I was still pretty sick and my throat was absolutely not happy with me. I feel like this happens a lot… I wanted to get a board game video up, didn’t want to disappear for two weeks, and figured I could at least push through one play even if I sounded rough.
The actual game itself turned into a long, tense solo session where I was constantly trying to stay ahead of the flood, manage the barbarians, and make sure I wasn’t accidentally cheating anything while my brain was a little foggy. I imagine I’ll be stating this a lot in future games.
What I liked here is that the run felt tight basically the whole way through. I had a few moments where I had to double check the flood timing, a few take-backs, and a lot of that solo-gaming internal debate of “is this smart or am I just stalling?” But it worked out. I got the win, which felt great, then the campaign immediately hit me with the Fortress card for future games, which feels… interesting and probably going to be very on-brand for this game. It seems narrative-wise you survive one problem and it just hands you a new one, which looks like it also function as a self-balancing mechanism of sorts.



















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